Every Change In Cyberpunk 2077's Massive 2.0 Update

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Every Change In Cyberpunk 2077's Massive 2.0 Update
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The latest patch is reworking several systems in CD Projekt Red’s RPG

Pedestrians will now try to avoid running into moving vehicles.Improved braking, acceleration and suspension of cars in traffic.Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.

Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.We implemented various changes and tweaks to vehicle performance and handling: All engines have torque curves now, which reflect the engine’s character and any power modifiers . Some adjustments and balancing have been made to vehicle acceleration and top speeds.

All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.Multiple other small improvements.All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.Some NPC archetypes will feature Low, Medium or High armor.Rebalanced game difficulty to increase the challenge at higher difficulties.

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