Bethesda scaled back afflictions to deliver more ‘flavor’ than actual gameplay systems
Bethesda ‘nerfed the hell out of’ Afflictions and made enemy ship AI ‘really stupid’’s first concept for environmental damage on planets and in space was dramatically more complex and what he described as “punitive.” Originally, Bethesda wanted players to cycle through different specialist suits for specific hazardous zones, such as radiated worlds, extreme temperatures, and other environments.
To scale things back, the studio “nerfed the hell out of” Afflictions and environmental damage, to the point where “you don’t think about it that much.” Howard described the result as creating more “flavor” than an actual gameplay system the player needs to manage.Afflictions weren’t the only thing to get tweaked and scaled back.
Italia Ultime Notizie, Italia Notizie
Similar News:Puoi anche leggere notizie simili a questa che abbiamo raccolto da altre fonti di notizie.
RIP Starfield Magic Mud Puddle (2023-2023)‘The brightest stars burn the fastest, so we must love them while we can’
Leggi di più »
Starfield Gets Another Tiny Update As Players Wait For The Big OneA micro-patch fixes a handul of bugs in Bethesda's sci-fi RPG
Leggi di più »
Starfield: Explore And Survey Planets Like A ProRelaxing strolls on distant planets can be good for your bank account
Leggi di più »
Perak committed to developing solar power farms, says excoIPOH: The state government is committed to developing several big-scale solar farms in the state.
Leggi di più »
Starfield ‘Nerfed The Hell’ Out Of Environmental Damage During DevelopmentBethesda scaled back afflictions to deliver more ‘flavor’ than actual gameplay systems
Leggi di più »